Thursday, November 28, 2019

Explain Key Influences on the Learning Processes of Individuals free essay sample

Development in Health and Social Care Edera Andrade Miss Jumpp-Graham P1: Explain key influences on the learning processes of individuals An explanation of the learning process As students like me grow up they first start getting taught basic skills such as learning a first language, basic reading and writing skills. When people move on to high school people get taught new skills, as there is many different subjects that range from art to science and each subject there are many things that you would learn. Every day I learn new thing that will help me develop as a person and will help me in the future. Definition of learning Learning is a body principle advocated by psychologists and educator to explain how people acquire skills, knowledge and attitude http://www. dynamicflight. com/avcfibook/learning_process/ Learning styles There are three main different ways of learning they are the following; Visual learners, this is learning though seeing. We will write a custom essay sample on Explain Key Influences on the Learning Processes of Individuals or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page These types of learners would need to see the teacher’s body language and the teacher’s facial expression to completely understand the content of the lesson. It is mostly that there’s types of learners normally sit at the front of the classroom to avoid visual obstructions an example would be people’s heads. Visual learners best learn from displays this includes; diagrams, illustrated text books, videos, flipcharts, use of interactive whiteboards and hand-outs. When a classroom or lesson discussion, visual learners normally want to take detailed notes to take in the information. Teachers modelling at the beginning of the three-part lesson are particularly suitable for these children. The quality of display, AVAs, printed material etc is going to have an effect of the quality of learning of visual learners. Example: A student named Jessica is a visual learner and she wants to sit at the front of the class room as this will benefit her more as she will be able to see the teacher’s body language and the teachers facial expressions this will help Jessica understand what she has to learn in the lesson. The teacher has to find a balance in her lesson as the teacher know Jessica is a visual learner she needs to remember that Jessica learns better though using diagrams, flipcharts, white boards and hand outs. When the class is having a discussion Jessica writes detailed notes as this is a way she can take the information down. Kinaesthetic Learners, this is learning though, moving and touching. Kinaesthetic pupils learn best through a hands-on approach; actively see the physical world around them. These types of learners may find it hard to sit still for long periods of times the pupil would end up distracted by their need for activity and exploration. As teachers it would be good to have activates build into lessons as it would benefit theses pupils, as is the structure of the three-part lesson, which may overcome some of the problems associated with doing the same activity for long periods. Example: A student named Jim is a kinaesthetic learner he learns better through hands on approach. As he is a kinaesthetic learners he might find it hard to sit still for a long periods of time, Jim might end up getting distracted. When teachers have students that are kinaesthetic learners I would be good to have lessons that have activates build into the lesson. Auditory learners, this is learning though listening. These learners learn best through verbal lessons, discussions with others, talking things through and listening to tone of voice, the pitch, speed and other nuances. Information that is written down may not have any effect on auditory learners until it is heard. These learners also benefit from reading text aloud and using a tape recorder. Stuff that would have an effect on the efficiency of pupils who might be deemed auditory learners are the following; shared reading, shared writing, teacher modelling, paired reading etc. In my option I think I’m I visual learner as I have to take notes and I also use different coloured high lighters to highlight my notes as this helps me remember information which is why I think I am a visual learner but I have other ways of learning as well as I always learn more when I have to discuss things which is what auditory learners do.

Monday, November 25, 2019

Industrial Revolution Essays - Rockefeller Family, Gilded Age

Industrial Revolution Essays - Rockefeller Family, Gilded Age Industrial Revolution Corporate development during the Industrial Revolution was made in part by entrepreneurs. Entrepreneurs were the people who took responsibility for the organization and operation of a new business venture. These business men often risked the initial money for setting up different types of businesses. With the risk of large sums of money, some of these entrepreneurs made enormous profits. Two major entrepreneurs of American history are John D. Rockefeller and Andrew Carnegie. The Standard Oil Company founded by John D. Rockefeller and the U.S. Steel Company founded by Andrew Carnegie, both were two corporations that had a great impact on the lives of most Americans. The Standard Oil Company and U.S. Steel Company were made successful in different ways due to the actions of their different owners. The companies differed in their labor relations, market control, and structural organization. In the steel industry, Carnegie developed a system known as vertical integration. This means that he simply cut out the middle man. Carnegie bought his own iron and coal mines, because using independent companies was unreliable, cost too much and were inefficient. By doing this he now was able to undersell his steel making competitors, because they had to pay the competitors they went through to get the raw materials. Unlike Andrew Carnegie, John D. Rockefeller integrated his oil business from top to bottom, his distinctive innovation in movement of American industry was horizontal. This meant he followed one product through all its stages. For example, Rockefeller controlled the oil when it was drilled, through the refining stage, and he maintained control over the refining process turning it into gasoline. Although these two powerful men used two different methods of management their businesses were still very successful (Conlin, 425-426). Entrepreneurs or better known "Robber Barons" like Andrew Carnegie, "the steel king," and John D. Rockefeller, "the oil baron," exercised their genius in devising ways to circumvent competition. Although, Carnegie inclined to be tough-fisted in business, he was not a monopolist and disliked monopolistic trusts. John D. Rockefeller came to dominate the oil industry by bringing a new energy and overwhelming strategy into his business. With one upward stride after another he organized the Standard Oil Company, which was the nucleus of the great trust that was formed. Rockefeller showed little mercy in his business dealings. He believed primitive savagery prevailed in the jungle world of business, where only the fittest survived (Social Darwinism). He pursued the policy of "ruin or rule." Rockefeller's oil monopoly did turn out a superior product at a relatively cheap price. Rockefeller believed in ruthless business, Carnegie did not, yet they both had the most successful comp! anies in their industries (The American Pageant, pages 515-518). Rockefeller treated his customers and competitors in the same manner that Andrew Carnegie treated his workers: cruel and harsh. The Standard Oil Company desperately wanted every possible company to buy their products. For example Standard Oil used ruthless tactics when Rockefeller threatened to start his own chain of grocery stores and put local merchants out of business if they did not buy oil from Standard Oil Company. Carnegie dealt with his workers with the same cold lack of diplomacy and consideration. Carnegie would encourage an unfriendly competition between two of his workers and he goaded them into outdoing one another. Some of his employees found working under Carnegie unbearable. These rivalries became so important to the employees that some did not talk to each other for years (McCloskkey, page 145). Although both Carnegie and Rockefeller created extremely successful companies, they both used unscrupulous methods in some aspect of their corporation building to ! get to the top. The success of the Standard Oil Company and U.S. Steel company was credited to the fact that their owners ran them with great authority. In this very competitive time period, many new businesses were being formed. It took talented businessmen to get ahead and keep the companies running and make the fortunes that were made during this period. Work Cited: Bailey, Thomas A. and David M. Kennedy: The American Pageant. pp. 515-518. 1987. Conlin, Joseph R. History of the U.S.: Our Land, Our Time. pp. 425-426. 1985. Latham, Earl: John D. Rockefeller; Robber Baron Or Industrial Statesman? (Problems in American Civilization Series). pg. 39.

Thursday, November 21, 2019

Talent Managment Process Essay Example | Topics and Well Written Essays - 500 words

Talent Managment Process - Essay Example An operational talent management is among the most valuable assets an organization can possess and if the processes associated with talent management are performed in a professional manner, it has the capacity to become the driving force of the company towards economic success. Talent management entails three main aspects that include the acquisition of talent, its development and retention once it has already been acquired (Elegbe 24). Nonetheless, numerous other sub-processes are components of talent management that include the identification of talent, its sourcing and evaluation among others. In the cases where the management of talent is implemented in the proper manner, strategic effects can be seen all over the company and an appropriate talent management entails more than merely attracting, nurturing and retaining the employees who are talented. Human resource functions as a framework for a number of specialty well-designed areas in regard to expertise which require proper appreciation and discipline. In most of the cases, these well-designed areas are considered to include workforce and succession planning, the management of performances as well as compensating and giving benefits to the employees who perform exceptionally. In order to be able to manage talent in an efficient and effective manner, all these aspects have to be consolidated fully and they must work together in a smooth manner. In the initial stages, workforce and succession planning maps out the path for future talent requirements by quantity and qualifying requirements in accordance to the strategy of the company. On the hand, management is tasked with the delivery of an overview if the talent that is already in existence while talent acquisition and recruitment is supposed to make sure that the identified gaps has been closed as far as the talent map is co ncerned. Overall, the

Wednesday, November 20, 2019

Human Resource Management Issues Essay Example | Topics and Well Written Essays - 750 words

Human Resource Management Issues - Essay Example When the management structure will be revamped and there will be supportive and conducive work environment for the employees, the motivation level of staff will be enhanced and they will be reluctant to leave the organization. Hence, by altering the management structure, an organization will definitely be able to address this HR issue and ensure that it has a productive and highly effective workforce. One of the major problems that are faced by an organization is high employee turnover and it has been found by Guest (2011) that the key factor that causes increase in this turnover rate is lack of proper management. When there are insufficient or improper mechanisms for talent or employee management, there is a huge possibility that the employees start leaving the organization on voluntary basis. Most of the employees are willing to switch to other jobs because they have lack of clarity about the organization’s purpose and the business tends to possess various unstable elements. The Human Resource (HR) department has to ensure that everything in the organization is organized and disciplined so that the employees have awareness about their tasks, policies that need to be followed and actions that will be taken in case of non-compliance (Berman et al., 2009). It has been found that the organizations that have high level of inefficiency or instability have high turnover rate. Although the organizations are unaware of the real problem that causes increase in turnover rate; it is important for them to keep an eye on the turnover rate as it might be an indication of some problem in the company that might need to be immediately addressed. Proper management means that the employees should be given the leverage of enhancing their skills and they should be given space to prove their expertise in the field; the goals of each employee have to be aligned with the

Monday, November 18, 2019

What effect does socioeconomic status have on the voting behavior of Essay

What effect does socioeconomic status have on the voting behavior of blacks - Essay Example rent paper focuses on the examination of the possible effects of socioeconomic status on the development of a particular voting behavior by black people. The literature and the empirical research presented throughout this paper prove that the voting behavior of black people around the world can be influenced by a series of factors; socioeconomic status has been found to have a role in the development of specific voting decisions by black people. Of course, the dependence of voting behavior on specific social, political and financial factors cannot be doubted; however, it seems that this influence is stronger in the case of minorities or people with a specific racial background. Regarding the structure of the specific paper it should be noticed that a general presentation of the factors influenced the voting behavior of the public is used in order to introduce the issue under examination and explain the reasons for which the effects of the socioeconomic status on the voting behavior o f black people can have a long lasting effect. As already noticed above, the voting behavior of all people around the world is influenced by specific factors. The above phenomenon has been extensively studied in the literature and many different views have been stated. In accordance with Bass et al. (1998, online article) ‘it is important to consider the effect of residential mobility on registration and voting behavior; movers resemble stayers on motivational factors related to voting; the requirement that citizens must register anew after each change in residence constitutes a key stumbling block in the path of a trip to the polls (Squire, Wolfinger, Glass, 1987 in Bass et al., 1998, online article). In accordance with the above, the voting behavior of citizens can present different characteristics in accordance with the political and the social conditions of a particular era; in the same context, when specific factors are used in order to alternate the voting behavior of people

Friday, November 15, 2019

The Negative Effects Of Animated Cartoons

The Negative Effects Of Animated Cartoons What are cartoons? According to Oxford Advanced Learner Dictionary (1948), a cartoon is an amusing drawing in a newspaper or magazine, especially one that comments satirically on current events. Also, it defines animated cartoon as a film made by photographing a series of gradually changing drawings, giving an illusion of movement. An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) film for the cinema, television or computer screen, featuring some kind of story or plot (even if it is a very short one) (Wikipedia, the free encyclopaedia, 2001). AudioEnglish.net (2000) defines animated cartoon as a film made by photographing a series of cartoon drawings to give the illusion of movement when projected in rapid sequence. Then, Britannica Concise Encyclopaedia (1994) claims that originally, a cartoon was regarded as a full-size drawing used for transferring a design to a painting, tapestry, or other large work. The encyclopaedia also claims that it was in the 19th century that the term acquired its popular meaning of a humorous drawing or parody. Cartoons are not simply animated, sketched or drawn figures as unfamiliar viewers may think, they are comic constructions, ranging from mildly humorous to savagely satirical, based on current happenings and/or peoples lives (Websters Dictionary, 1972). This is where the problem comes in. What are cartoonists making children feel is funny, trivial or even of no consequence? Before the advent of the word cartoon in its modern sense in the 19th century, all sorts of funny and/or awkward drawings were referred to as caricatures. (Microsoft Encarta Online Encyclopaedia, 2004) The most famous figure of early times for the world of cartoons is William Hogarth created in 18th-century Britain. Honorà © Daumier, a French man, introduced text to his cartoons to convey their unspoken thoughts in the 19th century. Following this, Britains punch became the leading source of cartoons in the 19th century and then The New Yorker took the lead for the Americans (Britannica Concise Encyclopaedia, 1994). According to Museum Broadcast Communication (2008), cartoons as we know them today generally evolved in the teens, however, their growth was stifled by the fact that for every second of animation, about 25 scenes had to be drawn. This made production tedious and uneconomical. Nonetheless, Earl Hurd revolutionized the insipid industry of the era by designing the cel (a sheet of lucid celluloid) patented with Bray Studios Inc. The cel provided cartoonist with new light; they only needed to redraw the part of the cartoons that moved. Studios also discovered ways to simplify the process of animation by initially departmentalizing the steps of the process of making the cartoons and then using storyboards (little drawings of scenes that represented different sections in the cartoon) to plan cartoons. Thus, something similar to a production line was formed for producing animation, making it much more economical. Furthermore, Jerry G. Butler states that the animated cartoon industry was born with Krazy Kat created by the American George Herriman. This was followed by Pat Sullivan and Otto Mesmers Felix the cat which was the first series of the animated cartoon industry; the majority of the first animated cartoons were adapted from comics, following their earlier popularity with readers. Walt Disney, one of the early producers, was one of the first to use new technologies and devise competent modes of cartoon production. His Steamboat Willie (1928) was the first notable cartoon with harmonized sound and also his Flowers and Trees (1932) was the first to employ the tri-colour, Technicolor procedure which became the industrys primary colour scheme of the time. The major reason for the success of the cartoon industry according to the Museum Broadcast Communication (2008) was an effective distribution system. Before sound was introduced to cartoons, they were produced by smaller studios with restricted theatre access. Later on, major studios such as MGM and Warner signed distribution deals with these smaller studios gaining their distribution rights and greatly increasing the distributing power of these smaller studios. Some major studios even went on to produce their own cartoons, as the standard way of exhibiting films at the time included cartoons. Jerry Butler says that cartoons started emigrating to television around the late 1940s when Van Beuren (a smaller studio) started selling its shows to early programs for children like Movies for small fry. Disney was one of the first major studios to follow this trend posting The Mickey Mouse Club to television. Thereafter, the other major studios joined in. Microsoft Encarta Online Encyclopaedia (2004) says that concurrent with the vital changes for the film studios, there were also changes in the aesthetics of the cartoons that were made. Hitherto the 1950s, cartoonists in particular those working for Disney strived to achieve naturalistic figures so much so that they transformed dancer Marge Champion into Snow White. However, World War II and post World War II art movements including Pointillism cast off this natural style to nurture an approach that stressed abstract line, shape, and pattern. United Productions of America (UPA) was at the fore front of this revolution, with its first achievement coming with the Mr Magoo series in 1949 followed by its Gerald Mcboing Boing which won an Academy Award in 1951; truly setting this new style into motion. According to Wikipedia, UPAs style featured flat perspectives, imaginary backgrounds and strong primary colours all with limited animation. UPAs cartoons were simply flat in backgrounds of wide fields of colour; squiggles suggesting clouds and trees. Also, Wikipedia says that crucial for the progress of television cartoons, was the limited nature of UPAs creations summarized as, the amount of movement within the frame was greatly reduced, the motions are often repeated. A character chattering his teeth, for example, might contain only two distinct movements which are then repeated without change. Thirdly, limited animation uses less individual frames to embody a movement. Full animation might use 24 discrete frames to represent a movement that takes one second; however, limited animation might cut the number in half. The result is a faintly jerkier movement. Wikipedia noted that UPAs changes in animation which appeared to have been aesthetically inspired, also made good business sense. Flattened perspective, abstract backgrounds, strong primary colours, and limited animation result in cartoons that are cheaper and quicker to produce. When animators began creating programs specifically for television, they quickly adopted UPAs economical practices but did away with their aesthetics in the process. The first successful, designed-for-television cartoon was Jay Ward and Alexander Andersons Crusader Rabbit initially distributed in 1949. Network television cartooning which came along eight years later had its first cartoon series developed by Bill Hanna and Joe Barbera, the most successful producers of television cartoons. The Ruff and Ready Show was the first made-for-TV cartoon to be broadcast nationally on Saturday mornings; its popularity helped to establish the practicality of Saturday morning network programming. Hanna-Barberas The Flintstones (1960) was prime-times first successful cartoon series but also its last until the debut of The Simpsons in 1989. With these first well established cartoons, the characteristics of the made-for-TV cartoons were laid down (Toontracker, 1996). UPA-style aesthetics (especially limited animation) were mixed with narrative structures that were developed in 1950s television making the final trait of the made-for-TV cartoons an emphasis on dialogue as dialogue in the made-for-TV cartoons often re-states that which is occurring visually. In this way, televisions roots in radio are revealed. There is a reliance on sound in, for instance, Tom Jerry cartoons in which there is no dialogue at all, made-for-Television cartoons are often less visually oriented than theatrical cartoons from the golden era. (Museum Broadcast Communication, 2008) Television cartoons in the 1990s were dominated by the phenomenal success of Matt Groenings The Simpsons, which thrived after its series first appearance in 1989. Its success was principally responsible for the creation of the FOX network and the launching of one of the largest merchandising campaigns of the decade. (The Simpsons Bios, 2009). With this history in view, there are various types of cartoons which different sources including Wikipedia, the free encyclopaedia (2001) have highlighted, they include: Fine art These types of cartoons were basically blueprints used by artists to transfer their ideas from the canvases to actual pieces. They were used in the production of frescoes and also by weavers to transfer designs to their looms. Tapestry cartoons which were usually coloured, were followed by eye by the weavers on the loom. Print media In the sense as used by print media today, a cartoon is a work of art, typically intended to be funny. This use dates from about 1843 when the Punch applied the term to the sardonic images it contained. Cartoons were initially meant to be ironic, mocking the outrageous events of the time. Print media cartoons can also be further broken down. Gag cartoons or single-panel cartoons, are found in all print media and they are generally made up of a single drawing with a subtitle immediately below or a speech balloon. Editorial cartoons are a type of gag cartoons found mostly in media dealing with news and although they may be humorous, they are more serious in tone parodying recent happenings. Comic strips, also called cartoon strips are found every day in newspapers globally. Usually they are short series of cartoon illustrations in sequence and although humour is the rifest subject matter, adventure and drama are also represented. Motion Picture Due to the close similarities between early animated cartoons and comic strips, cartoon as generally used today refers to motion picture cartoons. This type of cartoons are displayed on television or in cinemas and are created by showing illustrated images in swift succession to give the illusion of motion. They may or may not include synchronized sounds but most modern motion picture cartoons do. In the past few years, it has been noticed that there is an increase in violence and other inappropriate behaviours among children who we expect to be generally peaceful. What do many children today have in common, what do they share that could be the cause of this change in behaviour? The quest for a reason, an answer has led to the main source of entertainment for children today, cartoons (Leonard Erin, Senior Research Scientist at the University Joanne Cantor, 2002). Cartoons have become the favourite past time of most of the worlds children today. Their lives revolve around everything they watch on television or read in comic books and this has been estimated to take up about 4 hours of their day (Mariam, 2009). Normally, children start watching cartoons whilst they are very young and at the age of two or three they would have been converted to ardent apostles. This has become an issue as many problems have been discovered to have roots in watching cartoons (Stevie Hossler, 2004). MENTAL AND PSYCHOLOGICAL EFFECTS OF CARTOONS ON CHILDREN By Stevie Hossler (2004) Children spend a total of about 13,000 hours in school from day one till graduation day. This seems like a very long time under which the influences of their teachers can be felt. However, within the same time frame children spend a total of about 18,000 hours watching cartoons. This is more than enough time for cartoons to take their effect on the childrens brains, emotions and sense to feel pain. David Satcher, the United States Surgeon General, stated in a report on adolescent violence (2000) More aggressive behaviour in a young childs life is caused by recurrently watched entertainment that contains violence. The American Psychological Association passed a resolution in February of 1985 due to its research findings, communicating the dangers violence on the television has on children. The major effects proved by their study are: The children may become less sensitive to the pain and suffering of others; children who watch violence do not fear violence nor are they bothered by violence in general. The children are more likely to become aggressive or use harmful actions towards others. When we are born we have the capacity for motivation, experience, and training, and because of this our minds are very impressionable. Therefore, our brains development is an active mix of nature and nurture, so it is important to choose a healthy environment for all children. This means cartoons with violence will be detrimental to a child because in general, being interactive with any environment enhances the development of a successful brain. As a result, a tremendous amount of childhood involvement with electronic media can limit social interaction and may obstruct the development of a brains social systems. However, some cartoons promote creativity in children making them more exposed to information that was once unavailable to people their age. Also, children seem to have become brighter and are more emphatic INCREASED CHILD SAFETY RISKS DUE TO CHILDREN WATCHING CARTOONS BY Brandon Ybarra (2004) Today, very many unrealistic things can be seen in cartoons; surviving gunshots at extremely close range and even coming back from the dead. Unfortunately, parents seem to be happy with these cartoons as they do not promote sex but these sorts of cartoons are not good for children. In many episodes of Pokemon for example, brawls can be seen between the Pokemon and in the incident of the death of any of the pocket monsters they are simply reborn, they can never die. Teaching children this is relatively unhealthy as they are young and inquisitive and may not know the full implications of death. It is understood that growing children admire and most often imitate their cartoon heroes even to the extent of trying to fly like Superman or climb walls like Spiderman. Unfortunately, this is not just a cut when talking about injuries to children. VISUAL SUBLIMINAL MESSAGING IN CHILDRENS CARTOONS BY Chris Choma, (2004) Cartoons are packed with many contentious matters which are not consciously noticed but do have an effect on the subconscious minds. This is called subliminal messaging. It is defined by the American Heritage Dictionary as, Below the threshold of conscious perception; inadequate to produce conscious awareness but able to evoke a response (AHD, 1352). It means therefore that broadcasters are brainwashing people and more significantly children. Unfortunately, this act is not yet illegal but it is widely frowned at. The use of subliminal messaging has greatly reduced due to advances in technology which enable viewers to scrutinize what they are watching frame by frame. Although subliminal messaging seems to have reduced, no one can be certain as only those who put these messages there are supposed to know that they are there. AUDITORY SUBLIMINAL MESSAGING IN CHILDRENS CARTOONS BY Shawnte Ray (2004) The delivery of auditory information to parts of the mind without an individuals actual perception is called auditory subliminal messaging. A classic example is a statement made by Meowth in an episode of Pokemon which was aired on Monday, October 11th, 2004 at 4:00 p.m. He said, If thats the Democratic way, I am voting Republican. Children are exposed to auditory subliminal messages which are quite common in popular cartoons. Their effects may never be discovered as they will become part of the childrens lives. CARTOONS EFFECTS ON CHILDRENS BEHAVIOR BY Ben Wikox (2004) Organizations such as the American Academy of Child and Adolescent Psychiatry have discovered from research that children who watch cartoons in which violence is incorporated are more likely to employ violence in real life. They insist that parents should screen the cartoons their children watch and also parents should act as interpreters when necessary, telling the children violence is not the best course of action. The American Academy of Paediatrics states, Neuroscientists have shown that external experiences notably mould a young brain and following this they have discovered that a higher rate of cartoon viewing can be linked to lower academic achievements, particularly comprehension scores. Their humorous nature stifles the development of the left hemisphere of the brain which dominates our use of language. Television is a very quick medium, with messages shot at the viewers like lightening bolts. The minds of children have therefore adapted to obtaining such high speed information and therefore tend to refute slower forms of gaining information or thorough reading as in day to day schooling. TELEVISIONS EFFECT ON THE BRAIN AND EYES After watching an episode of Pokemon which was aired in December 1997, many children across the globe were reported to have suffered seizures (Warner, 2004) It has been agreed on by eye specialist that watching television under right conditions does not cause any harm to the brain or the eyes, however, doing so in inappropriate conditions; in a dark room closer than five feet, will lead to eye fatigue and as scientific evidence also corroborates, brain damage (Adams, 1992). A study which was carried out by the Childrens Hospital and Regional Medical Centre of Seattle, Washington made known that children who watch three to four hours of cartoons daily have a 30 to 40 percent higher possibility of developing attention deficit disorder than children who did not watch cartoons (Todays Chiropractic, 2004). From the foregoing, it can be suggested that though cartoons have some advantages to their viewers, their disadvantages out weigh those advantages, thus, this research hopes to prove that the seemingly harmless cartoons children are exposed to and/or allowed to watch have some adverse effects on their behaviours and at the same time create an awareness of the dangers of cartoons to our communities and have these dangers checked so as to prevent an aggravation of what seems at present to be a harmless situation.

Wednesday, November 13, 2019

me :: essays research papers

CONTACTING MCAFEE AND NETWORK ASSOCIATES Last updated: February 12, 2003 This file is best viewed in Courier font to properly display special characters for various languages. _______________________________________________ WHAT'S IN THIS FILE - Technical Support - Customer Service - Download Support - AVERT Anti-Virus Emergency Response Team - McAfee Beta Program - On-Site Training - Reporting a Problem - Linguistic Feedback - Network Associates Offices Worldwide _______________________________________________ TECHNICAL SUPPORT Visit the Network Associates Technical Support KnowledgeCenter at: http://knowledge.nai.com The KnowledgeCenter provides: - For all customers, access to product FAQs, Documentation, White Papers, and the Message Board (read-only). - For PrimeSupport customers, access to search the KnowledgeBase, write into the Message Board, and contact technical support staff via e-mail. 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It includes detailed information on all Known Issues. If you find any feature that does not appear to function properly on your system, or if you believe an application would benefit greatly from enhancement, please contact Network Associates or one of its resellers with your suggestions or concerns. _______________________________________________ LINGUISTIC FEEDBACK McAfee is devoted to providing solutions based on customer input. If you have any linguistic feedback or comments regarding language in McAfee products, send e-mail to us at: B2BLoc_US@nai.com _______________________________________________ NETWORK ASSOCIATES OFFICES WORLDWIDE Send correspondence to any of the following Network Associates locations. me :: essays research papers CONTACTING MCAFEE AND NETWORK ASSOCIATES Last updated: February 12, 2003 This file is best viewed in Courier font to properly display special characters for various languages. _______________________________________________ WHAT'S IN THIS FILE - Technical Support - Customer Service - Download Support - AVERT Anti-Virus Emergency Response Team - McAfee Beta Program - On-Site Training - Reporting a Problem - Linguistic Feedback - Network Associates Offices Worldwide _______________________________________________ TECHNICAL SUPPORT Visit the Network Associates Technical Support KnowledgeCenter at: http://knowledge.nai.com The KnowledgeCenter provides: - For all customers, access to product FAQs, Documentation, White Papers, and the Message Board (read-only). - For PrimeSupport customers, access to search the KnowledgeBase, write into the Message Board, and contact technical support staff via e-mail. For information on PrimeSupport options, contact your sales representative or visit the web site: www.mcafeeb2b.com/support/primesupport/default.asp _______________________________________________ CUSTOMER SERVICE The Customer Service Department is available to connect you to technical support or to answer general (non-technical) questions such as: - Version Definition: information about Updates and Upgrades - Customer Queries: help with license entitlement, registration, grant number inquiries, technical support validation, and more - Find a Sales Representative: Corporate, US, and international sales offices Internet Access to Customer Service: E-mail: services_corporate_division@nai.com Web: www.nai.com www.mcafeeb2b.com Toll-Free Telephone Access to Customer Service: +1-888-VIRUS NO (+1-888-847-8766) Canada Latin America United States Monday - Friday, 8 a.m. - 8 p.m., Central Time 00800 12255624 Belgium Denmark Finland France Germany Israel Italy Luxembourg Netherlands Norway Portugal Spain Switzerland United Kingdom 00800 3122 1287Greece +1800 552171 Ireland 0800 995054 South Africa 020 522 827 Sweden 0800 3192 9147 Turkey Monday - Friday, 09:00 - 18:00, Local Time _______________________________________________ DOWNLOAD SUPPORT To download files, visit the McAfee download site: www.mcafeeb2b.com/naicommon/download/ - For DAT File Updates: www.mcafeeb2b.com/naicommon/download/dats/find.asp ftp://ftp.nai.com/pub/antivirus/datfiles/4.x - For Product Upgrades: www.mcafeeb2b.com/naicommon/download/upgrade/login.asp Valid grant number required. Contact Network Associates Customer Service If you need help navigating or downloading files, call: +1-972-963-8000 _______________________________________________ AVERT (ANTI-VIRUS EMERGENCY RESPONSE TEAM) To see the latest information about emerging virus threats, submit samples of potentially infected files, and download updated scanning engine files, EXTRA.DAT files, and similar anti-virus software for testing, visit the AVERT web site at: www.mcafeeb2b.com/naicommon/avert/default.asp McAfee also seeks and appreciates general feedback. _______________________________________________ MCAFEE BETA PROGRAM To download new beta software or to read about the latest beta information, visit the McAfee beta web site located at: www.mcafeeb2b.com/beta To submit beta feedback on any McAfee product, send e-mail to: avbeta@nai.com McAfee is devoted to providing solutions based on your input. _______________________________________________ ON-SITE TRAINING INFORMATION Contact Network Associates Customer Service or visit the web site at: www.mcafeeb2b.com/services/mcafee-training/default.asp _______________________________________________ REPORTING PROBLEMS If you find any problems with your McAfee product, please take a moment to review the product's README file. It includes detailed information on all Known Issues. If you find any feature that does not appear to function properly on your system, or if you believe an application would benefit greatly from enhancement, please contact Network Associates or one of its resellers with your suggestions or concerns. _______________________________________________ LINGUISTIC FEEDBACK McAfee is devoted to providing solutions based on customer input. If you have any linguistic feedback or comments regarding language in McAfee products, send e-mail to us at: B2BLoc_US@nai.com _______________________________________________ NETWORK ASSOCIATES OFFICES WORLDWIDE Send correspondence to any of the following Network Associates locations.